Game Maker: Starting by Healing the Players
Game Maker: Starting by Healing the Players
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Lucas transmigrates to a parallel world and is thrilled to discover that many of the classic, brilliant games from his past life don’t exist here.
Eager to make his mark, he’s also burdened with an "Emotion Collection System"—where players’ emotions like joy, sorrow, excitement, fear, and anger from his games make him stronger.
But why is it so much easier to harvest resentment than happiness?
Staring at his point earnings, Lucas is utterly baffled.
And so, his career as a game designer takes a… creative turn.
In Undertale, players slam their desks and scream: "I’m the one being played by this game!"
In Outlast, players shriek: "The locker moved! I quit—NOPE!"
In Dark Souls, players cheerfully boot up the game, only to beg: "Leave the Fire Keeper and GET OUT! Take your damn flame with you—we refuse to link it!"
In Call of Duty, Soap, Roach, and Ghost meet tragic ends; in Final Fantasy VII, Zack falls in battle and Aerith meets her fate; in Red Dead Redemption, Arthur and John are betrayed…
Players collectively rage: "DAMN YOU, LUCAS, YOU SADISTIC OLD FOX! CAN’T YOU BE KINDA TO YOUR PROTAGONISTS?!"
When asked by a reporter how he feels about players’ fury, LUCAS smiles faintly: "This isn’t hatred—it’s the world’s players urging me forward! This is LOVE! Thank you all; I’ll keep up the good work!"
6 Latest Chapters
Chapter List
- Chapter 201 - 201: A Hundred Ways for Wilson to Die
- Chapter 202 - 202: Huge Hit
- Chapter 203 - 203: Industry Discussions
- Chapter 204 - 204: Minecraft
- Chapter 205 - 205: Questions About the Design Concept Draft
- Chapter 206 - 206: Basic Settings and Some Adjustments
- Chapter 207 - 207: First Test Demo
- Chapter 208 - 208 The Game Is a Test Version, So of Course the Houses Are Too!
- Chapter 209 - 209: A Wave of Sandbox Games
- Chapter 210 - 210: How About Changing It to a Pyramid?
- Chapter 211 - 211: Promo Warm-Up
- Chapter 212 - 212: The Game That Best Represents Sandbox
- Chapter 213 - 213: Trial Experience
- Chapter 214 - 214: Looking Forward to a Bright Future
- Chapter 215 - 215: Change the Name, It’s Too Embarrassing
- Chapter 216 - 216: How Can You Build a Pretty House Without Materials?
- Chapter 217 - 217: Pretty Creepy
- Chapter 218 - 218: Slow Start
- Chapter 219 - 219: Ancient Rome
- Chapter 220 - 220: Is This Really the Same Game We Played?
- Chapter 221 - 221: Completely Changed What We Thought We Knew!
- Chapter 222 - 222: Official Launch
- Chapter 223 - 223: Is the Showoff… You Guys?
- Chapter 224 - 224: Features of Different Modes
- Chapter 225 - 225: Freedom is the Core
- Chapter 226 - 226: Ten Million Sales
- Chapter 227 - 227: Future Operations
- Chapter 228 - 228: A True Miracle
- Chapter 229 - 229: First Episode: Major Events in MC History
- Chapter 230 - 230: A Pure Stream of MC Players
- Chapter 231 - 231: Nebula Games Platform Transformation
- Chapter 232 - 232: A Huge Earthquake in the Industry
- Chapter 233 - 233: There's a Traitor Among Us!
- Chapter 234 - 234: Plans for a New Game
- Chapter 235 - 235 Monster Hunter: World
- Chapter 236 - 236: Is This Really a Hunting Game?
- Chapter 237 - 237: It Makes Sense, But It Just Feels Wrong!
- Chapter 238 - 238: Not Even a Trailer?
- Chapter 239 - 239: A System Design Full of Tricks
- Chapter 240 - 240: Players' Various Guesses
