A scimitar attacked me from behind, forcing my attention off of Chisa as I blocked. The brutish gang leader took the chance to thrust wildly at me, only for her hand to get caught in a growth of ice. Veyra took a defensive position at the edge of the room, dissuading attackers with [Chronorift].
I counted nine opponents. In such a confined space, if I angled myself properly, I could fight only two or three at a time. Their spellcaster risked burning their hideout down if she cast any substantial spell. She instead focused on buffing allies.
Veyra didn’t care about damage to the building, however, as she burned [Ray Of Time] straight through the counter when the bartender ducked for cover, until she was forced to defend against an assassin elf with daggers.
I danced with my three opponents: Chisa, the scimitar-wielding brute, and Melina, whose cloak hid a pair of hatchets. Chisa’s heavy swings were easy enough to deal with. Melina gave me by far the most trouble with the rapid slashes of her hatchets.
Frost caught her feet, and Melina blinked in surprise. I grinned and drove a dagger into her throat for a critical strike. Without stacks of evisceration, she only took 5% damage, but I was starting to stack defence. She retaliated with a wild slash, and I landed a lucky [Immortal Parry], immediately ducking to dodge Chisa’s sword, which thrashed a table into splinters.
It felt good to fight NPCs for once, with their predictable fighting styles, weaknesses built into their decisions. I steadily stacked evisceration into the three opponents around me, weaving past their attacks and blocking relentlessly. Veyra was surviving as well, though I knew I needed to be quick before she ran out of mana.
The spirits around Chisa enveloped her sword, giving it a blue glow. She slashed, and mist-like particles flew at me. Getting hit by anything unknown could kill me with my lack of resistances.
I [Shadow Dashed] through, activated [Eviscerate], and drove my dagger into Chisa’s nape for a 55% damage crit. She stumbled forward and groaned, slipping past two allies to take a defensive position.
“Aren’t you supposed to be the spark that rebels against the city?” I asked. “Every single one of Shaltar’s guards is a higher level than you.”
The brute with a scimitar attacked me alone, gritting his teeth. He wasn’t trained, thank the lords. I was still underleveled against level 390 NPCs, but Sablethorn was filling up. With a few more stacks, I could start moving their health bars.
I leaned my head to the left to dodge an arrow while blocking Melina’s hatchets. To my right, Chisa attacked Veyra instead, eyes fueled with rage as she stomped straight through [Chronorift]. Veyra froze the ground, then burned Chisa with a [Ray Of Time] on the head. Chisa was knocked back, falling to one knee and using her sword for balance, while [Chronorift] spikes continued piercing her. An icicle landed in her head.
All of that dealt 5% damage.
I winced internally at just how little damage Veyra did even with perfect usage of her spells. She was missing most of her items, sure, but she still had her staff, which gave her the most spell power. If she’d had her robe, and rings, her damage would probably be doubled, but even then, her build was starting to fall off hard. The lack of damage had already been a problem at Worlds, and it was only getting worse.
Chisa was about to reach her. There weren’t really any safe spots to portal to. I dashed past the blades around me and slashed again at Chisa. She met my dagger with the knuckle dusters on her fist and growled, “Damned spiritless weaklings!”
Her spirits floated closer to her body, until they touched her skin. She growled as her sharp eyes turned entirely blue. Tendrils of the spirit’s power shuddered on the blade like electricity. Her allies were afraid to get near.
I probably didn’t want to block that. I ducked well under her next swing and grazed her upper thigh for another stack of evisceration, then again while she recovered from her heavy swing. I didn’t cut deep for damage, but merely slashed fast to land evisceration. Within five seconds of that, I already had ten stacks on her.
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The mage cast a minor healing spell, bringing Chisa back to 56% health. She tossed her fist at me.
I dodged easily enough, until the blue electricity of her spirit caught the slightest bit of skin on my arm.
The health drop to 48% immediately reminded me of Henrift’s aura when I fought him without resistances. I wouldn’t survive for a second against Chisa’s sword.
Just a few more stacks! I thought and kept hitting. A sneaky arcane bolt from the mage almost killed me, but I sidestepped it, while Veyra saved me from an arrow with an [Elemental Barrier]. I reached twenty stacks, then twenty five. I just needed a crit.
Chisa’s feet froze with [Absolute Zero], and I drove Sablethorn right into her blue eye, all stacks of evisceration blowing open.
A swift slash of an NPC dying came, and Chisa thumped down, her sword clattering on the floorboards.
The remaining Phantom Spirits stepped back, regarding us cautiously. I picked up their leader’s sword and pointed it at them. “Out,” I told them. “If you want to live.”
I stared at Melina, who seemed to be second in command. Realistically, the remaining members could have defeated us if they weren’t so scared. I wouldn’t have been able to hold back eight members charging me down. I already felt the exhaustion of the fight in my muscles. It wasn’t unheard of for one’s muscles to give up after an intense fight in Wonderwind.
Slowly, Melina took a step backward. The rest of the gang members followed. “You’ll die for this,” she said. “Shaltar will hear of Chisa’s death. She’ll kill you.”
“Aren’t we supposed to fight against her?” I asked.
Melina scowled at me. Members began exiting out the heavy door where we’d come. Melina moved last, closing the door behind her. Their footsteps got lost in the sounds of the street, and we found ourselves in silence with Chisa’s dead body below our feet.
She finally began disintegrating, her body turning to particles. The particles formed an orb, indicating I had items to collect. Loot that only I could see and collect due to my contribution damage.
Veyra and I required a moment to calm down. We watched the door to make sure nobody was coming back. After ten seconds, she placed her staff into her inventory and said, “Nice job.”
“Your frost saved me, thanks,” I said. “For the next fight, we need to get you better equipment. I’m sad at how little damage we’re doing.”
Veyra shrugged. “Just be glad we’re alive. The quest isn’t ruined. What did she drop?”
I checked the loot orb on Chisa’s corpse, finding two items. A Lost Disoriented Spirit (Tiny, ???), and her sword, the Astral Mithril Greatsword (Epic Unique Sword).
“The sword looks like five grand or so,” I said after skimming the stats. “And it looks like we got her spirit.”
I summoned the spirit from my inventory, to my hand. Usually, items from the inventory were brought straight to the hand, assuming it fit the player’s grip and wasn’t too heavy. Chisa’s spirit appeared as the same speck of blue light, floating in place. I touched it, and my hand merely passed through, and the spirit trembled a little.
I called it back to my inventory before it would do anything stupid. “Well, we have a spirit now.”
“Does it say how to use it?” Veyra asked.
“The system description tells me three big question marks.”
“Fantastic…”
Now that everything was calm, Veyra started looking around the room. Belongings had mostly been left behind: half-drunk whiskey glasses, the map full of markings, a crossbow on the wall, some books and notes. Mostly just mundane stuff. Behind the counter was another door that had stayed closed throughout the fight.
“Something was definitely off with this gang,” Veyra said. “Maybe it was a fake gang employed by Shaltar? A fake rebellion to give hope? Melina’s last line could suggest that.”
“Could be,” I said. “More importantly, Chisa had bonded to this spirit for sure. Her spirit isn’t locked in a soulshard anymore. Looks like we’ll still need a bondsmith, though.”
“If Chisa had bonded with a spirit, that would imply she knew where a bondsmith was,” Veyra said. “I don’t think anyone in our guild has access to Speak With The Dead.”
“That doesn’t exist in Wonderwind, does it?” I said.
Veyra shook her head like I’d missed a reference. She silently studied the map on the table for clues.
I looked around aimlessly, trying my best to be helpful, when muffled sounds came from behind the counter, as if someone was yelling behind the door. Veyra and I exchanged glances, and our attention shifted there right away.
I fully expected the door to be locked and impossible to penetrate so that the system could give us some key hunting quest, but to my delight, the door opened with the handle alone. The room was more like a small chamber. A single candle sat on a wall stand, and its light was enough to reveal spider web on the ceiling.
A young man was tied to a chair in the middle. His nametag read, Quisel (NPC, Bondsmith, Level ???).
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