Awakening the Useless Class...But I am Secretly the Strongest!
Chapter 28: New classes IIRyan handed the Death Knight Class Card to his father.
"Use this as an enhancement material for your Farmer Class."
His father looked at the card in surprise.
"You’re telling me to enhance my Farmer Class with an A-Rank Death Knight Class?"
"Yes. There might be an unexpected evolution."
Ryan decided to use a simple excuse rather than explain the truth.
"Among the inheritance items I found, there was information about a powerful farmer who reached a very high rank. Maybe your Farmer Class can evolve into something similar."
His father looked at the card thoughtfully.
"And you think combining it with this Death Knight Class will help?"
"It’s possible. Besides, even if the result isn’t what we expect, I can always get you a Dual-Class Awakening Crystal later."
Ryan smiled.
"I still have several Class Cards with me, so you won’t be stuck with only one class."
Amelia looked at him in surprise.
"Really? You have even more Class Cards?"
Ryan nodded.
"I do."
"I hope you saved the best one for me."
"Of course I did."
Amelia smiled.
Ryan’s father looked at the Death Knight Class Card again before finally nodding.
"Alright. I’ll give it a try."
He took the Death Knight Class Card and placed it in front of him.
Before using it, however, he looked at the other card.
"What about this one?"
Ryan handed him the Death Bone Body Talent.
"Use this first. It’s an A-Rank Talent."
His father examined the card.
"An A-Rank Talent..."
Ryan nodded.
"Go ahead."
His father activated the card.
The card immediately turned into a stream of dark energy that entered his body.
Several notifications appeared.
[You have acquired the A-Rank Talent: Death Bone Body.]
[Death Bone Body has been activated.]
[All Attributes increased by 500%.]
[Maximum Health increased by 1,000%.]
[Maximum Mana increased by 1,000%.]
[Health Regeneration increased by 1,000%.]
[Mana Regeneration increased by 1,000%.]
[Immunity to common negative status effects acquired.]
[Resistance to curses, poison, paralysis, and weakening effects greatly increased.]
His father stared at the notifications.
"Five hundred percent?"
Ryan’s eyes also widened slightly.
He had expected the talent to be strong, but the actual effects were even better than he thought.
"That’s a pretty powerful talent."
His father clenched his fist.
"I can actually feel the difference."
Ryan nodded.
"Now use the Death Knight Class as the enhancement material."
His father activated the Class Card.
The card immediately transformed into a stream of black light.
The Death Energy entered his father’s body and mixed with the power of his Farmer Class.
Several notifications appeared one after another.
[Class Enhancement initiated.]
[Current Class: E-Rank Farmer.]
[Enhancement Material: A-Rank Death Knight.]
[Death Energy detected.]
[Physical power detected.]
[Class compatibility calculation beginning.]
[Class evolution successful.]
[Your E-Rank Farmer Class has evolved.]
[New Class acquired: A-Rank Terror Farmer.]
His father’s eyes widened.
"A-Rank?"
Ryan smiled.
"It actually worked."
More notifications appeared.
[Class Skills have been acquired.]
[You have acquired the skill: Terror Farming.]
[You have acquired the skill: Death Soil.]
[You have acquired the skill: Nightmare Harvest.]
[You have acquired the skill: Fear Seed.]
[You have acquired the skill: Terror Crop.]
[You have acquired the skill: Dark Fertilization.]
[You have acquired the skill: Deathbound Harvest.]
[You have acquired the skill: Dread Field.]
[You have acquired the skill: Scarecrow Creation.]
[You have acquired the skill: Nightmare Crow Summoning.]
His father stared at the notifications in confusion.
"What kind of farmer is this?"
Ryan couldn’t help smiling.
"It seems the system took the Death Knight Class seriously."
He opened the description of the new class.
A-Rank Terror Farmer
Type: Specialized Farmer / Death-Type
Description:
A specialized farming class created by combining the power of a Farmer with powerful Death Energy.
A Terror Farmer can cultivate crops using Death Energy, create terrifying scarecrows, strengthen the land, and summon creatures to protect their fields.
The class retains the basic abilities of a Farmer while gaining powerful combat and defensive abilities.
Class Skills
1. Terror Farming — Passive
Allows the user to cultivate plants using Death Energy.
Crops grown through this method gain special properties and can develop poisonous, regenerative, strengthening, or death-related effects.
Crop Growth Speed: +300% Crop Quality: +200% Death Energy Absorption: +100% Farming Efficiency: +250%
Mana Cost: None.
2. Death Soil — Active
Transforms an area of land into Death-Infused Soil.
Plants growing in the affected area absorb Death Energy and become significantly stronger.
Crop Growth: +500% Crop
Durability: +200%
Death Energy Recovery: +50%
Duration: 30 minutes.
Mana Cost: 300 MP.
Cooldown: 5 minutes.
He continued looking through the skills before showing his status screen to everyone.
"Most of the skills are basically normal farming abilities with special effects added to them," Ryan said. "But these two are definitely the best."
He pointed at the two skills.
"Scarecrow Creation and Nightmare Crow Summoning."
Everyone looked at the skills.
His father seemed particularly interested in them.
"Let’s see what they can actually do."
He opened the description of Scarecrow Creation first.
Scarecrow Creation — Class Skill
Description:
Allows the user to create powerful scarecrows using plants, crops, and other farming materials.
The abilities of each scarecrow depend on the materials used during its creation. Different plants can give the scarecrow completely different abilities.
For example, fire-based plants can create a scarecrow with fire abilities, while poisonous plants can create one with poison-related abilities.
The user can also combine multiple plants to create a scarecrow with several different abilities.
Scarecrow Creation Requirements:
Plant or crop material
100 Mana minimum
A suitable core or energy source
Maximum Scarecrows: 10
Scarecrow Duration: Permanent unless destroyed.
Creation Time: Depends on the quality of the materials.
Mana Cost: Depends on the materials used.
Cooldown: 10 minutes between creations.
Additional Effect:
Created scarecrows are completely loyal to the user and can be assigned to protect farms, guard locations, or fight enemies.
Ryan’s eyes lit up.
"So you can basically turn your plants into different types of combat creatures."
His father nodded.
"That sounds much more useful than a normal scarecrow."
"I really wonder what I can create from plants I normally cultivate."
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