SKILLS: Athletics, Perception, Arcane Lore, Investigation, Persuasion, Intimidation

TOOLS: Smithing, Alchemy, Enchanting

LANGUAGES: Aldish, Elvish, Dwarven, Drakken, Iyrspeech

WEAPONS: Simple, Martial

ARMOUR: Light, Medium, Heavy

INVENTORY: 

Puthral plate, Wraith, warhammer, Strong Shield, (2) handaxe, dagger, wizard’s die (spell focus), spellbook, (30) gem dust

Iyrman blanket, backpack, bedroll, (10) torch, (10) ration, tinderbox, mess kit, waterskin, (50’) hemp rope, thick Iyr clothes, (2) Iyr clothes, (2) pouch, soap, brush, teethleaf, spices and herbs, scarf

Alchemist's Supplies, (5) vials

Bronze Tag: 15

FEATURES: Darkvision, Fey Blooded, Multicultured. Battlecaster, Slasher

MARTIAL FEATURES: 

Martial Arts: Strikes = 1d6+str damage, +2 if no weapons or shields.

Tough Spirit: BA, heal 2d6+lvl, 1/SR 

Onward Soar. Extra Action and BA, 1/SR

Bonus Proficiency. Extra language (Iyrspeech)

Warrior Spirit: BA, +5hp, advantage on all attacks for 1 round, 3/SR

Improved Criticals. Critical hits now apply on a 19 or 20.

MAGICAL FEATURES: Spellcasting, Spellbook, Arcane Recovery

Diviner (1/2 price and time for Divination spells). Omen (2xD20). Divine Smite: 2D6 + 1D6 for each additional Mana.

TRICKS: Stabilise, Guidance, Flame Bolt, Tricks, Frostbite, Control Flames

Prepared (9): Feather Fall, Healing Word, Shield, Goodberry, Adam’s Tower, Revivify, Counterspell, Fireball, Fly

1st Gate: Comprehend Languages, Healing Word, Hex, Identify, Shield, Summon Familiar, Cure Wounds, Sleep, Thunderwave, Bless, Chaos Bolt, 

Thunderous Smite, Wrathful Smite, Heroism, Alarm, Create or Destroy Water, Detect Magic, Detect Poison and Disease, Expeditious Retreat, Feather Fall, Goodberry, Hunter's Mark, Inflict Wounds,

2nd Gate: Mirror Image, Suggestion, Blur, Spiritual Weapon, Find Steed

3rd Gate: Adam’s Tower, Revivify, Counterspell, Fireball, Fly

You thought I was going to reveal Wraith? Hahahahaha!

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