Bruce Lee's popularity in America was massive. Even people who knew nothing about martial arts knew about him.
While chatting casually, Brandon had already finished reading the game proposal submitted by Ethan, and for a moment didn't know how to respond.
"Fighting game… It's basically like a martial arts duel on an arcade machine."
Brandon had already fully understood why Ethan had specifically come to him for help.
This character named "Fei Long" was clearly a fighter designed based on his father.
And as the successor who had been trained in his father's martial arts since childhood, he naturally knew everything about Bruce Lee best.
Brandon's gaze remained fixed on the character design of "Fei Long."
After a long while, he suddenly raised his head and looked at Ethan seriously.
"Mr. Ethan, I don't know what this game will ultimately become, but we can make an agreement."
"An agreement?"
Ethan froze slightly, but he already had a guess in his mind.
"If this game can really be as fun as you wrote in the document, then we won't need this 'Fei Long'."
Brandon pointed at the name Fei Long word by word and said, "You can use the name 'Bruce Lee'. I will try to convince my mother."
[Ding!]
[Quest Issued]: Brandon's Approval
[Description]: Develop a high-quality work that earns recognition
[Reward]: All Attributes +20
[Extra Objective]: Convince Brandon's mother through the quality of the game itself.
[Extra Reward]: Skill Pack x1
Ethan's breathing paused, and he nodded seriously.
It was clear that Brandon was very interested in this proposal, which was why he made such an astonishing condition.
This also made Ethan feel the pressure increase considerably. He looked at the extra objective and immediately felt a headache coming on.
Unlike Brandon, a young man with progressive and open-minded thinking, his mother Linda was far more troublesome.
Not to mention video games, something widely despised by society at this stage, even films and books would struggle to gain her approval.
In Ethan's impression, she had spent almost her entire life fighting against people who tried to exploit Bruce Lee's popularity in ways she disliked.
...
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Since development progress was still basically nonexistent, there was no point for Brandon to stay any longer. After exchanging contact information, he left in a hurry.
Sam watched as Ethan kept typing notes on the keyboard and curiously leaned over.
"By the way, how are you planning to design this fighting game? A higher end version of Kung Fu?"
He had just played Kung Fu and roughly understood what it was.
It was nothing more than controlling a character to defeat enemies coming from both sides.
The gameplay was similar to Contra, just with martial arts themed beatdowns.
The biggest variation was that the protagonist had different moves like low kicks and knee strikes, and different enemies required different strategies.
In short, in Sam's view, it still fell within the realm of "reskinning" and wasn't anything new.
"No, this time we're not doing a beat-'em-up. We're doing 'mind games'."
"What do you mean?"
"Simply put, rock paper scissors."
"??"
Ethan ignored Sam's confusion and directly began operating on the screen. The packaged N language greatly improved his development speed.
Within a single day, he built the gameplay framework from scratch. Burning the ROM, booting it up.
Sam picked up the controller Ethan handed him, staring blankly at the two pixel characters on the screen.
They looked like temporary reused assets pulled straight from Contra.
"This… is your fighting game?"
He saw at the top of the screen two health bars on opposite sides, clearly a versus mode. Whoever depleted the opponent's HP first would win.
Although it was easy to understand at a glance, Sam couldn't see what was fun about it.
"I feel like… two pixel guys fighting… isn't as fun as a beat-'em-up."
A bunch of low-level mobs at least gave him the feeling of cutting through vegetables.
"Come on, try it."
Ethan kept tapping the buttons on the controller, and his pixel character moved accordingly, jumping up and crouching down.
Skeptical, Sam began trying to operate like him.
"Ready? I'm gonna make my move."
Ethan warned him, then immediately controlled his character to leap forward, precisely crouching at the right moment, dodging Sam's mid-level kick.
Then came a three-hit combo. Although the animation was extremely crude, the screen shake and hit flashes gave Sam an unprecedented sensation.
It was something he had only ever felt in martial arts films.
Impact.
"Just now… just now I clearly kicked, but you dodged it with a crouch?"
Sam recalled that stylish crouch from Ethan and wasn't sure whether it was a bug or intentional design.
"Exactly. That's what I mean by 'rock-paper-scissors'."
It was clearly meaningless to explain terms like spacing, neutral game, or counter-hit to Sam at this stage. But there was one thing anyone could understand, and love.
"Special Move! Big Flying Kick!"
Ethan quickly input a command. His character suddenly erupted in a burst of black light, then kicked Sam's character to the ground, emptying the HP bar.
After more than ten minutes, Sam finally understood how the game worked, his expression becoming excited.
"If this becomes an arcade game, it's definitely going to explode in sales! It's practically born for arcades!"
Sam had never seen a game so perfectly suited for arcades like "Street Fighter."
Even hits like Contra and Metal Gear didn't have such strong compatibility. Both in gameplay and commercial potential, this game was astonishing.
"What we need to do now is create more characters and design different skills, moves, and fighting styles for each of them."
Ethan smiled. Thanks to MicroNova, their current graphical performance could support such an impressive project.
Sam swallowed hard, finally understanding why Ethan had specifically sought out Brandon.
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