The five adventurers entered The Ant Hill with enough supplies for a difficult afternoon and the records of a party that wasn’t strong enough to reach final chamber.
Hizon noticed the mismatch when their registration appeared on the instance display.
Their shield fighter and healer had completed several five-person dungeons elsewhere, but neither possessed an advanced class. The swordsman had stronger individual records and a habit of taking damage faster than the healer could replace it. Their archer carried the right equipment for narrow tunnels. Their fire mage had purchased two breathing cloths after reading the Bombardier Beetle warning and no protection against burns.
They were not ready for everything Hizon had placed beneath the Undercity.
He left the record open while working through the morning’s commercial reports.
The party handled the outer colony better than their levels suggested. The archer found the first observation hole before a goblin could signal the side passage. The shield fighter held the main tunnel while the swordsman pulled one regular goblin away from the group instead of chasing all three. When a Giant Bullet Ant emerged behind them, the healer warned the mage and gave her enough time to move.
Their first mistake came in the food-storage chamber.
The roots descending from the ceiling divided the room into narrow lanes. Goblins occupied platforms above them while two bullet ants moved through openings in the packed walls. The party saw the first ant retreat and assumed it had fled.
It circled through a side passage and struck their archer from behind.
The healer spent a strong spell before the party reached the middle galleries. The fire mage used one of her largest attacks to clear three ordinary goblins from a platform. Burning roots dropped across the safest path and forced the group through a lower tunnel controlled by a Goblin Trapper.
Hizon watched the trapper release a weighted net.
The shield fighter cut the first line. The swordsman cut the second. Neither saw the timber bar hidden above the frame. It fell across the passage behind them and separated the archer from the others until the fire mage burned through one end.
The delay cost them several healing potions, and a few pieces of their equipment broke in the process.
By the time they reached the first Bombardier Beetle chamber, both breathing cloths had been used, the healer had consumed one mana restorative, and the shield fighter’s spare strap had replaced the one burned from his arm.
The beetle’s opening spray forced the archer behind a packed-earth divider while goblin handlers closed the gate between him and the party. The swordsman could have pursued the handlers. He struck the gate instead, keeping the archer from facing the beetle alone. The fire mage used earth from the wall to smother burning fluid rather than adding another flame spell. They won because they stopped spending strength as if every visible enemy were the objective.
The healer still used her last prepared group remedy before they left. The shield fighter’s health remained below three quarters, and the archer had only six specialized arrows. Their improvement inside the room did not replace what the earlier mistakes had cost.
The party could have withdrawn.
The Ant Hill’s return route remained marked behind them. They discussed it after the beetle died while Hizon’s display remained open. The tunnel stayed quiet around them as they counted what remained.
"Let’s try to clear one more room." The shield fighter said. "If the next section costs another restorative, we leave."
The healer agreed. The mage did not argue. The swordsman checked the remaining potions instead of insisting that reaching the next room meant they were close to the end.
The decision was reasonable.
The next room allowed them to continue for the wrong reason.
It was an upper workshop built around a shallow shaft. Goblin laborers carried trap components between benches while a Bombardier Beetle occupied a gate on the far side. Two Hobgoblins defended a timber lift leading down into the deeper colony.
The room appeared easier than the gallery they had just survived.
Its danger came from the way the creatures worked together. The beetle denied the central lane. Goblins released weighted arms from the benches. The Hobgoblins forced anyone using the wall paths back toward the burning spray.
The adventurers entered carefully.
Then the swordsman crossed the center before the beetle finished recovering from its first burst.
The second burst struck the stone near his feet and spread burning fluid across the packed floor. He jumped onto a workbench. A Hobgoblin followed and drove him toward the lift shaft.
The shield fighter left the wall to help him.
Two weighted arms released at once. One struck the shield. The other missed and hit a thick support post beside the center bench. The timber split along a dark seam.
The fire mage saw the broken support and used it as cover.
She sent a narrow flame around the timber toward the Bombardier Beetle. The fluid on the ground ignited. Heat climbed the post and reached the metal bracket above it.
The archer killed the first Hobgoblin. The swordsman knocked the second into the lift frame. The shield fighter dragged both of them away from another beetle burst, and all three struck the center bench together.
The damaged post failed.
The bracket tore from the ceiling track. One end of the track dropped across a second support. Packed earth cracked between them.
Every creature in the room reacted to the fight.
None noticed this issue with the floor.
The healer saw the crack widen. "Back to the entrance. Now."
The party moved.
The fire mage reached the wall. The archer made it three steps before a section of floor fell beneath him. The shield fighter caught his arm, but the weight pulled both men toward the opening. The swordsman grabbed the shield fighter’s harness. The healer caught the swordsman.
For a moment, four people hung from a strip of packed earth already separating from the wall.
The fire mage tried to anchor them with a spell.
The rest of the floor collapsed first.
The entire central workshop fell into the chamber below.
Hizon opened the vertical map as the record filled with structural warnings. The adventurers dropped with benches, timber, traps, two living goblins, the dead Hobgoblins, and most of the broken lift.
The room beneath them was the Artificer’s final workshop.
The Hobgoblin Artificer stood at the center platform directing assistants through the opening phase of a fight that had not begun. His helpers faced the sealed entrance. The Bombardier Beetle waited behind its shielded gate. The floor mechanisms had not been armed because no party had entered the room.
Several tons of earth and timber landed on the Artificer before he saw an adventurer.
His health vanished.
The five adventurers struck different parts of the collapsing room. The shield fighter and archer landed against a sloping bank of loose earth. The swordsman hit a broken platform and rolled beneath it. The healer fell onto the remains of a net trap. The fire mage landed last after part of her spell slowed her against the wall.
None remained standing. All remained alive. The completion notice appeared above the settling dust.
[The Ant Hill completed.]
[Hobgoblin Artificer defeated.]
[Completion rewards allocated.]
The shield fighter raised his head. Blood covered one side of his face.
"What artificer?"
No one answered. They had never seen the boss.
The healer crawled to the swordsman and used the last of her mana to stabilize his leg. The archer found the fire mage beneath a section of canvas and pulled it away. Dust continued falling through the opening above them, but the broken floor had settled against the chamber’s outer supports.
The surviving goblin assistants attacked.
The completion notice removed them before the first one crossed the debris. The boss chamber returned the party to the Undercity exit. They appeared injured, exhausted, and carrying a reward chest they did not understand.
Hizon ignored the crowd gathering around them.
He opened the structural record.
The support post had been approved because it carried less than half its rated load. That calculation had treated the upper workshop as a room and the boss chamber as another room. It had not considered a fight capable of damaging two connected supports at once and transferring the entire load onto packed earth weakened by fire.
The problem was not the party’s spell. It was not the weighted arm striking an unlikely point.
An entertaining dungeon could reward adventurers for using the environment. It could not place a low-health final boss directly beneath a combat room whose floor was capable of becoming a weapon larger than every device he controlled.
Hizon inspected every vertical connection in The Ant Hill.
Three other rooms overlapped active spaces below them. None sat above the Artificer, but one Bombardier Beetle chamber occupied the ceiling of a trap gallery. Another route placed a storage room above a narrow fight. The supports passed the same ordinary load calculation that had approved the workshop.
Hizon changed all three.
He moved the final workshop deeper and to one side of the upper route. A full layer of packed earth separated it from every occupied chamber above. Stone ribs surrounded the new ceiling without appearing as objects adventurers were expected to attack or defend.
The collapsed upper workshop became shallower. Its central post no longer carried the room. Breaking it could drop the overhead track and alter the fight, but the floor beneath it remained supported by the outer ring.
He shifted the other overlapping chambers until no active battlefield rested directly above another. Then he reviewed shafts, lifts, and side tunnels for the same failure from different angles.
The five adventurers kept their completion.
They had entered under the rules Hizon opened, survived the result, and defeated the registered boss through a flaw in his construction. Their record would show an Artificer kill and no direct damage against him. Hizon did not change the record to make the dungeon look better.
At the exit, the healer had recovered enough mana to close the shield fighter’s head wound. The party opened its reward chest while several witnesses tried to understand how a group covered in packed earth had completed the instance so quickly.
Hizon saved the corrected vertical design and returned to the live records. Other parties were still moving through The Ant Hill, and their battles now occupied rooms that could remain where he had placed them.
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