The notice appeared above the entrance to The Ant Hill shortly before noon.

INSTANCE CLEARED

The names of the victorious adventurers occupied a smaller panel beneath it, along with their completion time. By the time Hizon reached the entrance, half the nearby market seemed to know.

Adventurers gathered around anyone who claimed to have spoken with the successful party. One merchant insisted the Hobgoblin Artificer had filled the entire chamber with fire. Another swore the party survived because its healer discovered a hidden weakness in the boss’s machines. A third claimed they won without suffering a single death.

Hizon ignored all three accounts. He had already reviewed the run.

The party reached the boss chamber through the intended route, survived the opening traps, adapted when the Artificer changed weapons, and destroyed the final machine before it could overwhelm them. They won the fight Hizon designed. No collapsing floor ended it for them.

That mattered more to him than the completion time.

Near the notice, speculation had already moved past the clear.

"He will make another instance." A human swordsman said. "Something harder."

"Why harder?" His companion asked. "Most parties still cannot finish this one."

"Then another defense dungeon. The last one changed the entire Undercity."

"Maybe he will build something for people who aren’t adventurers."

Hizon passed without answering.

The Ant Hill had done what he wanted. Parties discussed routes over meals, returned with different equipment, and compared failures without losing months of progress. Its traffic now supported businesses that had not existed when he began construction.

The Undercity’s central road no longer looked unfinished. Inns displayed painted signs. Armorers sold equipment chosen for the creatures found in Hizon’s dungeon. Food stalls remained open through every shift because adventurers entered at all hours. Porters carried supplies between storage portals and crowded shops. A healer had opened a recovery house near the Ant Hill entrance, and two competing map sellers occupied opposite sides of the same square.

The settlement earned enough that Hizon no longer had to justify every improvement through distant future revenue. Rent from shops, service contracts, and the growing flow of dungeon rewards had created a steady reserve.

He spent part of it on a home.

The building stood on a raised street overlooking the central market. Its lower floor contained a receiving room, kitchen, and long table large enough for Hizon’s employees. The upper floor held his private rooms and a planning office with one wall reserved for maps. A stone balcony faced the Undercity rather than hiding behind the building.

It was not a palace. It was much finer than the cramped rooms Hizon had used while constructing The Ant Hill.

Several goblins carried the last pieces of furniture inside as he arrived. Brannik followed them with a carved wooden model of a beetle tucked under one arm.

"People are waiting." Brannik said.

"They can wait another minute."

Hizon entered the office and placed the latest Ant Hill report on his desk. From the balcony he could see the crowd around the completion notice, the market beyond it, and a newly cleared space beside the eastern road.

The attraction waiting there did not offer equipment, lodging, or another dungeon.

It offered bragging rights.

Hizon called it the Trapmaster’s Course.

The enclosed course wound through a sequence of walls, ramps, swinging barriers, tilting floors, rope crossings, false doors, and harmless mechanisms designed to surprise without injuring participants. Teams of two to five entered at timed intervals. Touching a marked obstacle added a penalty. Reaching the end produced a stamped token recording the team’s time.

The mechanisms reset automatically between attempts.

Hizon had borrowed the basic idea from Max’s attractions in the Sanctuary: give visitors something memorable to do, make the experience worth repeating, and let the surrounding businesses benefit from the traffic. He had not copied any particular attraction. The course used the trap-building knowledge of his goblins and the narrow vertical spaces that suited the Undercity.

Brannik set the beetle model above the entrance in his home while the first registered teams argued about who should lead.

"They think the floor marked in red is dangerous." He said.

"It is obvious."

"That is why they think it cannot be the real trap."

Hizon looked at the floor. The red section was not a trap. It was simply red.

"Good. Open it."

The first team entered at a sprint.

They slowed at the red floor, tested it, and lost nearly twenty seconds before crossing. The next doorway released a wall of padded bars that swept four of them into a shallow net. Their fifth member reached back to help and stepped on the plate that tipped the entire passage sideways.

The crowd outside roared.

No one was harmed. By the time the team crossed the rope section, they were laughing at one another as loudly as the spectators.

The course ended beside a public results board. The first team’s time appeared at the top because no one else had finished. They posed beneath it until the second group emerged and beat them by eleven seconds.

The third team tried to study both attempts before entering. That strategy helped them avoid the red floor delay and the padded bars. It did nothing for the doorway that opened only when every member stopped touching it. They spent a full minute pushing, pulling, and searching for a hidden lever while the spectators shouted contradictory advice.

An older goblin woman solved the doorway by leaning against the wall to rest.

Her grandchildren dragged her across the finish line laughing. Their time was poor, but the crowd applauded more loudly than it had for the fastest team.

Hizon had placed goblin employees at several access points in case a participant panicked or a mechanism failed. None needed to intervene. The most serious injury during the first hour was a scraped knee caused by someone tripping over his own teammate.

Brannik joined Hizon on the balcony after the opening rush settled.

"The token press cannot keep up." He said. "We need a second one."

"Order it."

"The food stalls want permission to sell team packages. The map sellers want to sponsor a weekly record board. And someone asked whether we will build a smaller course for children."

Hizon looked at him. "It has been open for less than two hours."

"They had time to think while standing in line."

The response reminded Hizon why the Undercity had begun growing faster than his plans. Every successful addition encouraged other people to build around it. He did not need to design the inn’s discount or the leatherworker’s team bands. He needed to create opportunities and avoid obstructing what followed.

He approved the team packages and delayed the sponsorship decision until he could set rules preventing merchants from covering the board with advertisements. The children’s course would require a separate design. Simply reducing the height of the existing obstacles would not make them suitable.

The Ant Hill clear created its own secondary changes. Parties that had been waiting for proof of a proper completion began reserving longer stays in the Undercity. Healers sold more recovery supplies. An artificer offered to buy damaged machine parts produced during runs, unaware that nothing carried out of an instance would remain useful outside its reward system.

Within an hour, the line reached the next street.

Food sellers sent assistants through the crowd with trays. The nearest inn offered a discount to anyone carrying a course token. A leatherworker began taking orders for matching team bands before Hizon knew the idea existed.

The Ant Hill’s clear remained the day’s largest news among adventurers. The Trapmaster’s Course drew everyone else: families from Corathen, merchants waiting for deliveries, off-duty employees, and visitors who had no intention of fighting dungeon monsters.

Hizon watched from the balcony of his new home.

Inside, the building still smelled of cut wood and fresh plaster. The map wall held only The Ant Hill, the defense dungeon, and the current Undercity streets. An empty section waited beside them.

Hizon had three serious possibilities for his next project. Another instance could serve stronger parties and build upon what he learned from creating the Ant Hill. A defense dungeon could create a larger shared effort and draw attention beyond the existing adventurer market. A different kind of construction might expand the Undercity without centering it on combat at all.

He did not choose while the crowd watched the new course.

For once, there was value in allowing what he had already built to operate before committing to the next thing.

Max had shown him that a dungeon could support more than repeated battles. Hizon was beginning to learn what his own version of that lesson looked like.

He did not announce his next construction project.

That omission encouraged more speculation than any answer could have, and Hizon had not issues listening in on these speculations, hoping to find a good idea.

By evening, wagers appeared in two inns. Instance held the narrow lead over defense dungeon. "Something else" paid the best odds because no one could agree what it meant.

Hizon declined every invitation to settle the bet.

The party that earned the first true clear of the Ant Hill returned to the Undercity that night and found drinks waiting in three different inns. Hizon did not interrupt their celebration or ask them to describe a run he had already reviewed. Their presence beneath the completion notice gave waiting adventurers all the proof they wanted.

By morning, a dozen more parties had entered The Ant Hill using plans altered after hearing the victors speak.

Neither copied the winning route exactly. Hizon considered that another success. The instance was attracting even more visitors.

The completion notice would remain, but Hizon refused a suggestion to place a larger statue of the winning party beside the entrance. The Ant Hill belonged to every group willing to attempt it. One victory should encourage the next challengers, not make the entrance into a monument to people who had already moved on.

He ate his first meal in the new home with Brannik and the goblins who had managed the course’s opening. Noise from the market reached the dining room through the balcony doors. It was the sound of a settlement that no longer depended upon Hizon personally standing in the street to keep it moving.

He found that more satisfying than the house.

Before the meal ended, the result board of the obstacle challenge changed again. A mixed group of miners and shop workers claimed the fastest time by treating every obstacle as a work problem rather than an adventuring challenge. The swordsmen who had mocked them immediately paid for another attempt in an effort to out do them.

Hizon decided the course would remain inexpensive. Its value came from bringing people into the street and giving them a reason to stay, not from extracting the greatest possible payment from each participant.

Visit and read more novel to help us update chapter quickly. Thank you so much!

Report chapter

Use arrow keys (or A / D) to PREV/NEXT chapter