Four Split Personalities

Chapter 2464 - 1161: The Cheaters’ Game (II)

This is an exceptionally tranquil night.

The delicate pendulum ticks on the wall, which does not contradict this serenity in the slightest. Instead, along with the starlight seeping into the room from the outside, it renders everything around even more languid.

Frank Hughes rarely does not use his seemingly endless stories to lull Diana to sleep.

And usually, as long as both ’Frank’ and ’bed’ are present, Diana Archizorti, even with someone telling her never-tiring stories beside her ear, would fall asleep within a few minutes, and yet she was rarely not very sleepy now.

At some point, Diana, who had been nestled beside Motan, sat up again and lent her knees to her inexplicably weary lover.

For a moment, neither of them spoke.

The woman, with a delicately gentle appearance and an indescribable charm radiating from her whole body, slightly curled her lips. Her eyes, though not particularly shrewd, were exceptionally bright, without a hint of drowsiness, firmly locked onto the face of the man resting on her legs.

Her eyes contained only him, whether it was the brief past, the fleeting present, or the endless future.

The man, at the mercy of the other, lazily closed his eyes, unwilling to give her a place in his thoughts.

Unlike Diana, who was wholeheartedly thinking about him, Motan selfishly pondered his own matters in this rare quietness for ’Motan’.

Diana is right.

At this moment, even though both of Motan’s bodies inside and outside the game are very healthy, he is also already exhausted.

Even the Motan of the current ’Chaotic Neutral’ persona is like this.

Saints also eventually die.

Fools also get tired.

Trying to examine, analyze, and penetrate the almost deadlocked situation with absolute calmness within just a few minutes, and coming up with countermeasures to put into practice in an even shorter time, is definitely not an easy task.

Motan managed to do it. Despite the difficulty, he still forcibly wove a crude, rudimentary solution filled with numerous flaws and loopholes, drafting a tattered ’sketch’ in the face of almost exhaustion of options.

He needs to perfect it, he has to perfect it. Moreover, he also has to face the most fundamental and realistic problem that he had deliberately cast to the back of his mind not long ago.

Which is that the identity of ’Motan’ is most likely already exposed.

Although unimaginable and hard to admit, it is impossible to ignore the possibility of this matter.

Unable to comprehend but not allowing any room for underestimation.

It must be said that things have evolved to a point of extreme unease.

Resting on Diana’s legs, letting her use her inexperienced massage skills to knead his scalp and temples, Motan did not relax as the woman expected. Instead, his mind feverishly spun, trying to navigate through the layers of mist suddenly swallowing him.

This is a severe, unfair struggle.

Its danger far exceeds Frank Hughes attempting to sexually harass Double Leaf in front of Diana.

That person...

Presumably the one who previously assisted Buffy Marshall in the Violet Empire in unexpected ways and retreated unscathed from the final encirclement.

Even though it was unclear then whether it was a specific character or a complex, multi-functional group, Motan and Double Leaf still gave it a succinct, catchy nickname—[Silly Number 1.]

Of course, though it was named by the two of them, just like the battles led by Double Leaf for Black Sun over the years, Motan voluntarily, as support, only provided advice and filled gaps, not involved in any decision-making affairs, so ultimately the naming was established by Double Leaf, who was furious for having the original plan fundamentally disrupted.

In reality, the guy seen as a huge threat by Double Leaf, Motan, and Shu after appearing has absolutely no connection with the term ’Silly’.

In Motan’s understanding, The Realm of Innocence has always been a very magical game. Even excluding its detailed, grand history making one’s scalp tingle, a plethora of unnecessary details for a ’game’, and the NPCs so intelligent that the only difference from humans is being defined as Natives, this game is too magical.

For instance, the division of factions.

For instance, the allocation of Talents.

The former needs no more explanation, as Motan himself is a prime example.

As for the latter, aside from Cordova having no talent called "Unlucky," which leaves Motan a bit puzzled, almost every player was granted Talents with absolute 100% affinity by the system.

And if delving further based on this foundation...

The seemingly ’free occupation’ after completing the initial guidance.

The various ’random rewards’ obtained after various tasks.

The supposedly completely irregular ’birth points.’

Combining substantial data, Motan has reason to believe these things may not be truly ’random,’ or rather, ’random within a certain range.’

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