Not just Zack, but players online like Zack who were among the first to finish the game were also buzzing.

Everyone was shaken by the incredible twist ending.

Countless players were discussing the content of BioShock Infinite.

"I'm totally stunned. The ending was full of surprises, but it also made perfect sense."

"It was absolutely explosive. The game had already hinted at it countless times, but when the truth was revealed, I still got goosebumps."

"Remember that underwater city Elizabeth took Booker to? It didn't look like just a background image. Do you think it's a setting for the next part?"

"Only Boss Lucas can know this, right? But I'm going to play it again. I feel like there are still places in the game I haven't collected everything from, and I haven't fully understood the history and structure of Columbia."

"I'm with you on playing it again! Elizabeth is the most perfect NPC companion ever!"

"Exactly. Before, my favorite NPC companions were probably Ghost and Captain Price from Call of Duty: Modern Warfare, but now I have to say it's Elizabeth!"

The estimated playtime for BioShock Infinite's story campaign is around 15 hours.

Even though it's a linear game.

However, within the game, players can actually collect various items in the sky-city of Columbia.

Combined with a combat system that allows for combo strategies, this playtime would only be longer.

For Zack, this journey through BioShock Infinite was quite moving.

Like most narrative-driven games, to give players a more immersive experience, most narrative-driven games are presented in an episodic format.

The most direct manifestation of this is the switching between different map areas, giving players a feeling like watching a serialized drama.

For example, in The Last of Us, it transitions from the quarantine zone to Tommy's town and the university town later on.

And in Uncharted, it shifts from Scotland at the beginning to Madagascar later. This is also achieved through switching different map areas.

While BioShock Infinite doesn't have this episodic structure and instant map switching.

It does indeed employ that kind of design approach.

The game's story begins with Booker taking a rocket, accompanied by a "Hallelujah," arriving at the fantastical sky-city of Columbia, like a fairy tale scene.

From the player's perspective, this city floating in the air is incredibly breathtaking.

Later, as players explore, they switch between different areas like Monument Island, the Garden of the Warrior, Finktown, the Farmers Market, and Comstock House.

These different structures each have their own characteristics, and through them, one can sense the madness and extremism of this religious society.

Of course, what's even more important are the plot points within the game, which left Zack deeply impressed.

At first, he thought it was a game like The Last of Us, an adventure between Booker and Elizabeth.

But he never expected that Fengyun Games would deliver such an astonishing story in this game.

Parallel worlds, religious discussions, dystopia, quantum mechanics... these complex elements are showcased brilliantly in this game.

Of course, it also created a character that all players will never forget.

Zack has a feeling that Elizabeth, this unique NPC companion, is definitely destined to become a classic character.

Elizabeth dancing gracefully on the beach, and her heartwarming cry of "Booker, catch!" when in danger, are simply deeply moving.

It can be said that only after playing BioShock Infinite do you truly understand how thoughtful Elizabeth is.

However, alongside their admiration, many players share a common question.

That is, are Elizabeth and Booker really dead?

It has to be said that the final story of Elizabeth and Booker was truly moving.

It even made many players, upon seeing the ending, overlook one point due to the sheer shock: Booker was drowned by Elizabeth, which also implied Elizabeth's own death and disappearance.

The subsequent vanishing of Elizabeth from various parallel worlds hints at this as well.

It can be said that BioShock Infinite is a complete tragedy.

It's just that the overwhelmingly shocking plot caused players to overlook this fact.

However, after recovering from the game, many players immediately recalled.

Did Boss Lucas pull out his knife on them again?

"BioShock Infinite is indeed incredibly shocking and amazing, but have you all forgotten something? Boss Lucas's 'love' has struck again! In the original Resident Evil: Village, only Ethan Winters was gone. Now, Booker and Elizabeth are both gone!"

"Now that you mention it, it's true! It's too much!"

"But it's not necessarily true, right? I feel like Elizabeth is still alive?"

"I agree! I also think she hasn't disappeared because the other world Elizabeths faded away slowly, and the final scene froze for about two seconds."

"And isn't there a sequel? If Elizabeth and Booker are dead, how can there be a sequel?"

"If they're dead, there can't be a sequel? Have you played Call of Duty: Modern Warfare? The main character you control dies in each of the three installments."

"Exactly! And what about Red Dead Redemption? After he died, John Marston took over, you know."

"Youngsters! You've only recently started playing Nebula Games and only recently learned about Boss Lucas, haven't you? I can only say, brothers, you're too young!"

............

Three days after BioShock Infinite was released, many players had already finished the game's story.

At the same time, on the official social media accounts, they received private messages and comments from players every day.

They were all asking essentially the same thing: whether Elizabeth and Booker were truly dead.

Lucas had not initially planned to respond.

However, the players' reactions were too enthusiastic.

For two consecutive days, 'Elizabeth' and 'BioShock Infinite' had occupied the top trending topics for games.

Therefore, facing the players' confusion and under the attention of countless players, Lucas finally stepped forward to give them a simple and clear answer.

The answer was very straightforward.

'Elizabeth is alive, but she will not be the sole protagonist. The final ending will not disappoint.'

Although Lucas's response didn't reveal much about the plot, it contained key information.

It surprised many players who hadn't had high expectations.

Elizabeth is alive, but not the protagonist?

And the game's ending won't disappoint, doesn't that hint at a good ending for the game?

After summarizing the content from Lucas's official social media post, the players were immediately excited.

(End of chapter)

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