Pirate Kingship

Chapter 1302 - 625: Ferocious Transformers, the Living Pirate Code_2

Just a single shell fired, and its power already far surpasses the broadside of Fourth-Level Nominal Battleships from the era of sail battleships.

The initial velocity of the main gun shell is 831 meters per second, with a maximum range of 20,435 meters, or 20 kilometers, when fired at an elevation of 16 degrees.

At a distance of 7,980 meters, the armor-piercing shell can penetrate 406 millimeters of belt armor, and at 20,000 meters, it can penetrate 170 millimeters of armor. An oak bulwark is hardly any different from paper in front of such shells.

Each main gun is equipped with 80 shells and a firing rate of two rounds per minute.

Ordinary sail battleships are clearly no match for this kind of weapon.

However, miracle battleships, biological warships with heavy shells like those from the Blood Beast Nest, demonized scale armor of giant species sea monsters, or defensive witchcraft like "Rapid Water Ring," all make good opponents for armor-piercing shells.

In these seas teeming with extraordinary power, there is no worry about lacking opponents to test its "ship" edge.

Besides the ten main guns, the Dreadnought is not equipped with secondary guns that could affect unified fire control, only auxiliary weapons:

"27 quick-firing guns of 76 millimeters caliber, with a shell weight of 5.7 kilograms, equivalent to 12 pounds, and an elevation angle from -10 to 20 degrees, with a maximum range of 8,500 meters at a 20-degree angle.

The firing rate is 15 rounds per minute, with each gun having an ammunition reserve of 300 rounds.

But don’t underestimate these as auxiliary weapons; their power has long surpassed those heavy muzzle-loading smoothbore cannons from the sail battleship era."

The last armament on the ship consists of five 450-millimeter torpedo launch tubes, one at the ship’s stern and four on the port and starboard sides, equipped with a total of 23 whale oil torpedoes.

It can be said to be armed to the teeth, with virtually no dead angles on the surface or underwater.

In the past, the challenge levels of sea monsters corresponded to the six levels of battleships, with a rough standard of matching the length of sea monsters with the length of the gun deck.

The longer the gun deck, the more guns can be fitted, and the stronger the combat power:

"Small species correspond to Sixth-Level Ships and Fifth-Level Ships; large species correspond to Fourth-Level Ships and Third-Level Ships (40 meters, 50 meters levels);

At the level of giant species, nothing short of around a hundred guns on Second-Level or First-Level Battleships, or equivalent miracle warships, can contend.

And currently, the largest First-Level Ship of various countries has a gun deck length of just over 70 meters.

The legendary battleship [Holy Trinity] of Castilia, being built quite early, has a gun deck length of merely 63 meters."

Though steam battleships use turrets instead of muzzle-loading smoothbore cannons, the significance is almost the same.

The longer the deck and higher the freeboard, the larger caliber ship guns can be equipped.

The Fearless, which is as long as 160 meters, has basic combat power comparable to those peaked giant species sea monsters exceeding 100 meters without much trouble.

That is to say, if we only calculate destructive power, the North Sea Empire can already mass-produce war machines comparable to the Fifth Order!

Encountering a legend or pseudo-god solo would certainly be crushing, but in a large-scale war, rarely anyone could withstand this 21,000-ton displacement "ship" head-on!

You should know, that piece of Ocean Stabilizing God Iron that would injure if brushed and kill if bumped is only 13,500 pounds.

Moreover, there’s no rule that steel warships can’t be equipped with miracle object ship figureheads.

As long as a miracle object ship figurehead or other miracle object equipment is installed on steam battleships of this level, no one can estimate to what extent it can be enhanced.

"Commence sea trials."

Byron, Violet, and the Ship Girl flickered and then appeared on the ship bridge of the Fearless.

"Command, Fearless, both engines ahead one, rudder at 000 degrees."

"Understood."

Byron applied [Dragon Taming Technique] to easily resonate with the Ship Girl, thus gaining complete control over the entire warship.

After the orders, the warship immediately moved slowly along the direction indicated by its fore-and-aft line, leaving the port and entering the sea in the Divine Kingdom.

"Both engines ahead one" means both prime movers are in first gear simultaneously, "rudder at 000 degrees" means the direction of the ship’s heading line is at an angle of 0°.

Just as the warship reached the wide sea, Byron immediately ordered the activation of the Fearless’s unique legendary warship skill [Mechanical God’s Blessing].

This ability grants the Fearless two forms.

Form one, Justice Judgment:

"Somewhat like a First-Class Holy Relic constructed gun tower, with caliber as justice and range as truth.

The ship-mounted artillery automatically aligns with the largest caliber and longest range artillery in the current world, gaining a permanent boost."

Steam powering the impeller provides energy to the mechanical devices.

Two turrets forward, one turret aft, and one midship, a total of four turrets and eight heavy guns simultaneously turned to starboard, with a circle of thick golden halo erupting in front of each gun muzzle.

It seemed magnified out of thin air like a magnifying glass.

Byron and the Ship Girl’s voices rang out in unison:

"The fire control system automatically calibrates, target set to the lone island 100 kilometers away, the warship fires a broadside, open fire!"

Boom! Boom! Boom! Boom!...

In the deafening earth-shattering roar, the scorching fire clouds rolled over the gun muzzles, and the waves on the starboard side were instantly shattered into pieces by the shockwave, with the sea surface suddenly retreating a step.

Currently, the world’s largest caliber and longest-range artillery is, of course, Violet’s constructed gun tower, with a range of 12 nautical miles and an error of 388 nautical miles.

Originally, this error wouldn’t even be used, because the artillery can reach, but the gunners can’t see, so it’s truly a pure error.

But ever since Byron acquired the divinities of [Sky] and [Thunderstorm], Divine Sight got to extend to its limits.

The auxiliary fire control system of the Ship Girl could easily lock onto a target 400 nautical miles away, coupled with the [Orbit Jump] of the Gun Dueling Technique, instantly transforming ordinary shells into Westwind Express.

In the next second, the first shell landed on the target lone island.

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