The Low-key Evil Wizard BOSS
Chapter 373 - 219: [Cosmic Fissure] and [Cosmic Gemstone] (2)’Although their Levels are all high, the state of these Heroic Spirits doesn’t seem very stable.’
’They are clearly newly converted Calamity Heroic Spirits who have not yet rooted themselves deep enough within their Divine Kingdom.’
’As long as I’m entrenched within this World, it will be difficult for him to invade easily.’
’My Tree of the Magic Ring is not something he can easily oppose.’
Just as the Holy Sequence Upper Rank God, Saint Dela, had thought.
With the appearance of Zorn’s batch of High-Level Calamity Heroic Spirits at the edge of the Tree of Calamity Magic Ring, a war of Heroic Spirits, massive in both quality and quantity, had begun.
But Zorn did not gain an advantage.
The two sides were evenly matched; in fact, Zorn was even at a slight disadvantage.
However, Zorn had no intention of retreating. It seemed he was determined to lock horns with his opponent.
The confrontation in the war of Heroic Spirits continued.
Zorn, however, was unhurried. He silently perceived the "Calamity Heroic Spirits" being constantly catalyzed by the war.
Through battle, they were continuously stabilizing their own Calamity Heroic Spirit characteristics and fusing more deeply with the Calamity Divine Kingdom.
The entire Calamity Divine Kingdom was constantly undergoing adaptive changes.
The war between the Three Great Divine Kingdoms outside had already been raging for half a year.
During this time, Zorn had amassed a large number of Upper-Rank and Middle-Rank Undead, subsequently converting them into "Clamity Heroic Spirits."
Their numbers reached a staggering seventy to eighty thousand.
There were around twenty thousand Upper-Rank Calamity Heroic Spirits, with the rest being Middle-Rank and a few Lower-Rank Calamity Heroic Spirits.
Normally, even in the midst of war, top-tier Upper Rank Gods would find it difficult to acquire so many Calamity Heroic Spirits.
But by combining the Ancient God Artifact [Resurrection: Cosmic Death Ring] and the [Cosmic Magic Net] with the power of the Disaster Court Magic Ring Tree, Zorn was able to acquire a vast number of Wandering Souls of Divine Spirits during the six-month war on the Star Dust Plateau. This was how he managed to convert such a large batch of High-Level Calamity Heroic Spirits.
’First, I’ll use this fairly strong Upper Rank God as a whetstone to sharpen my own power and methods as an Upper Rank God.’
’Once a certain point in time is reached...’
As this thought crossed his mind, Zorn’s eyes narrowed slightly.
’...I can occupy these five crucial hub nodes and welcome the [Cosmic Gemstones] of the entire Era of Mythology.’
During the thousand-year Mythical Wave, "Cosmic Fissures" will appear.
Astonishingly powerful jets will erupt from these Cosmic Fissures.
During this period, [Cosmic Gemstones], which can "cosmicize" a Divine Kingdom, will be born.
The struggle for these Cosmic Gemstones is a crucial phase of the thousand-year Mythical Wave.
Every Ancient God will fight to the death to seize the [Cosmic Gemstones].
It is not uncommon for some Ancient Gods to fall as a result.
This could even cause tremendous upheaval in the structure of the entire Star Realm Cosmic.
And the place where the "Cosmic Fissures" appear is precisely within the [Star Dust Plateau] region.
This was also why Zorn had chosen to head to the Calamity Court Realm in the Star Dust Plateau so early on.
In total, there will be twelve Cosmic Fissures.
Among them, five nodes are fixed.
Seven are random.
The random Cosmic Fissures will appear either within the Star Dust Plateau or on its periphery.
Naturally, Zorn has no way to capture these random nodes.
But these five fixed nodes, Zorn must seize them firmly in his grasp.
A stable supply of Cosmic Gemstones would be enough to establish the cosmicization of Zorn’s Divine Kingdom at the level of the Ancient Gods.
Furthermore, the Cosmic Magic Net spread across the Star Dust Plateau would also help Zorn acquire Cosmic Gemstones more effectively.
And at this very moment, the Star Realm District that Zorn was attacking was one of those five crucial Cosmic Fissure nodes.
Although Zorn could call upon the power of the Ancient God Artifact [Resurrection: Cosmic Death Ring] to suppress the Upper Rank God in this Independent Star Realm, he naturally wouldn’t let such a good catalyst, such a perfect whetstone, be destroyed so early.
After all, of the five Independent Star Realms, only the Upper Rank God ruling this one was on a similar power level to Zorn.
The Upper Rank Gods of every other Independent Star Realm were all astonishingly powerful.
There was even one "Ancient Sacred Mark·Upper Rank God" whose strength was so great that Zorn, at his current stage, could not hope to contend with him.
After carefully reviewing the upcoming thousand-year wave, three-thousand-year wave, and ten-thousand-year wave in his mind, Zorn finally calmed his thoughts.
There were only a little over six hundred years left until the thousand-year wave.
It might not seem short, but for an Upper Rank God, a single session of secluded cultivation is measured in centuries. A few hundred years could pass in the blink of an eye.
If he couldn’t raise his strength to a high enough level by the first wave, Zorn would enter seclusion and wait for the second, or even the third.
Reining in his thoughts, Zorn used the Cosmic Magic Net to peer into the depths of the Starry Sky, observing the standoff and negotiations between the Ancient Gods.
At the very beginning, when the battlefront pushed forward, the two great Divine Kingdoms suffered heavy losses.
The Calamity Court Divine Kingdom became aggressive.
But as time went on, the Ancient Gods of the two Divine Kingdoms realized that although their own Magic Ring power was being severely suppressed, the enemy must also be paying a great price.
Moreover, after pulling their front lines back to defend, they gradually managed to hold their ground.
This led them to guess that the longer time dragged on, the better their chances for a counterattack would be.
Conversely, if they were to give in now and cede their territory, their losses would be catastrophic.
Therefore, the two Divine Realms of Star Remains and Eternal Curtain, at the cost of many of their Divine Spirits falling, resolutely initiated an all-out divine war against the Calamity Court Realm.
They even set up multiple defensive lines for the war.
They prepared for their Trees of the Magic Ring to be suppressed once again.
And while the war between the Three Great Divine Kingdoms was underway, Zorn’s invasion of the secret Independent Star Realm, though noticed by some, was clearly not something they cared much about.
On the main battlefield, vast numbers of Divine Spirits were falling every day.
That small, peculiar Independent Star Realm was utterly insignificant by comparison.
And this!
Was exactly what Zorn wanted to see.
To go unnoticed, to silently seize control of the five crucial regions where the Cosmic Fissures would appear.
This was also the key reason why Zorn had started the war—to use it as a smokescreen.
Otherwise, if Zorn had acted on his own, he would surely have aroused suspicion.
But now, with all the Divine Spirits expanding their World territories, it was perfectly normal for Zorn to be seizing territory. It would be abnormal if he wasn’t.
And the war of Heroic Spirits that Zorn was currently waging was a standard method for conquering a Divine Kingdom or a World.
The war on the Star Dust Plateau, though causing immense turmoil within the plateau and even threatening to change its entire landscape, was an insignificant event in the context of the entire Star Realm Cosmic.
This was because the three top-tier factions were expanding outward.
Factions without the protection of an Ancient God were being annexed and absorbed one after another.
Even a faction with a single Ancient God was quickly defeated under the combined assault of these three powers.
In the outside world, life-and-death battles between top-tier Upper Rank Gods were a common sight.
There were even confrontations between Ancient Gods.
Countless factions fell during the Mythical Wave, only to be forged into Ancient Sacred Marks or other Sacred Marks by other powers, becoming their nourishment.
Under these circumstances, the war on the Star Dust Plateau, which did not involve combat between Ancient Gods, seemed rather insignificant.
However, Zorn knew clearly.
At this moment, the war on the Star Dust Plateau was exceptionally important.
In the near future, the entire Star Dust Plateau would even become a stage for countless factions to battle and slaughter one another.
But as long as he established a great enough advantage, Zorn could also reap rich rewards on this grand stage.
The Mythical Wave pushed the tide of war, which continued to expand across the Star Dust Plateau.
In the blink of an eye, more than ten years of war had passed.
After more than a decade of triumphant advances, the Calamity Court had occupied vast territories, and large numbers of new Divine Spirits were constantly being born.
Some Divine Spirits also grew even stronger.
This, in turn, pushed the Calamity Court to continue waging war.
Zorn, who was absorbing resources through the war, also saw his strength steadily increase.
After a discussion in the Divine Hall Council, Zorn once again significantly increased his suppressive power.
On the Star Dust Plateau, a new and even more ferocious round of war began.
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