Undead Mage: I Have a Skeleton Clone
Chapter 997 - 610: Strict Hierarchy, Tomb Expansion, Power Surges!Chapter 997: Chapter 610: Strict Hierarchy, Tomb Expansion, Power Surges!
And those Nether Lock Corpse Puppets rowing their boats on the Endless Blood River are clearly doing their work, capturing Spiritual Bodies.
Their blood and flesh rafts seem full of holes, yet they don’t sink on the Endless Blood River.
A quick-eyed Nether Lock Corpse Puppet throws his long-handled chain blade with barbs, hitting a Spiritual Body just emerging from the Endless Blood River.
Then, this Nether Lock Corpse Puppet cheers loudly, swiftly tightening the rope attached to the barbed chain blade, pulling the hapless Spiritual Body onto the boat.
This is a common scene in the Blood War Furnace, capturing Spiritual Bodies.
These Spiritual Bodies are spewed forth from vortexes in the Endless Blood River.
These vortexes do not appear at fixed intervals but randomly within the Endless Blood River.
The Spiritual Bodies spewing out from the vortexes are the best currency to the undead.
The Nether Lock Corpse Puppets catch these Spiritual Bodies like fish, then transport them back to their lord’s fortress.
Here, these Spiritual Bodies will receive brutal torture until every ounce of soul power is extracted from their husks.
The husks drained of soul power are thrown back into the Endless Blood River like rubbish by the undead.
After a period of soaking and recharging in the Endless Blood River, these Spiritual Bodies will at some time be washed ashore again.
Then, they slowly become the lowest class of undead in the Blood War Furnace, Skeletons.
If a vortex is undiscovered, Spiritual Bodies spewed out remain uncaptured by the Nether Lock Corpse Puppets for a while, becoming murky and decayed under the baptism of the Endless Blood River.
The soul power gets polluted, and at this time, they will be rejected by the Nether Lock Corpse Puppets, abandoning their capture.
These fortunate Spiritual Bodies will also soak in the Endless Blood River for a long time, then washed ashore to become Zombies, a lower undead.
No one can clearly explain the origin of the vortexes in the Endless Blood River.
Most Spiritual Bodies within them are souls of creatures that died in other realms.
The final destination of these souls is to enter the Endless Blood River, perpetually sinking here.
Generally, finding working Nether Lock Corpse Puppets in the Blood War Furnace means that the undead settlement is not far away.
This is also true for the Wailing Blood Plain, so the members of the Trist Merchant Group are particularly pleased.
For the Trist Merchant Group on the shore, the Nether Lock Corpse Puppets in the Endless Blood River glance at them and decide to ignore them.
They have long working hours ahead.
As quality labor, the more Spiritual Bodies they catch, the more merits they accumulate, and the more opportunities for advancement they will have in the future.
For the undead in the Blood War Furnace, advancement is their most anticipated event.
Compared to the Corpse Hills and the Wasteland of Strife where Fang Zhou stayed, the Blood Moon Will in the Blood War Furnace is even more formidable.
The blessings and restrictions given to the undead by the Blood Moon are correspondingly stronger.
This is significant knowledge Fang Zhou has just learned from his observations and the Blood War Furnace encyclopedia.
For example, in the Corpse Hills and the Wasteland of Strife, the undead species cannot transform into each other.
A Skeleton remains a Skeleton, a Zombie remains a Zombie.
Skeletons cannot evolve into Zombies, Zombies cannot devolve into Skeletons.
Even with Fang Zhou possessing an attribute panel fused with the Blood Moon Authority, and developing the Tomb function block, the modifications and enhancements can only apply to their original undead species.
As for the Blood Spirit Race he created, it is a new undead race generated by continuously fusing the Blood Moon Authority and analyzing and devouring talents from different undead races through the attribute panel.
While it possesses the talents of various undead species, it is strictly not an evolution from a specific undead.
Yet in the Blood War Furnace, this rule is broken.
In this fragment of the Undead Realm Lord, provided certain conditions are met, Skeletons may evolve into Zombies, and Zombies may devolve into Skeletons.
The undead’s advancement requires not just their own talents and efforts, but also the agreement of their undead superiors.
Evolvement from Skeleton Series undead to Zombie Series undead requires consent from Middle Tier undead.
If no Middle Tier undead is willing to preside over their advancement, these Skeletons will remain Skeletons forever.
Similarly, Zombies wanting to evolve into Ghosts require endorsement from Upper-tier undead.
Middle Rank undead aspiring to advance to Upper-tier undead also need the consent of the Undead Ruler.
The pinnacle of undead evolution, besides the Undead Ruler, is the Bone Dragon.
These top undead creatures possess strength beyond the Legendary level.
Many Undead Rulers even evolve from Bone Dragons.
In the Blood War Furnace, even the humblest and weakest Skeleton can evolve all the way to a Bone Dragon if his undead leader is willing to grant him advancement.
Apart from the seven traditional unit classes - Apprentice-level Skeletons, Black Iron-level Zombies, Bronze-level Ghosts, Silver-level Vampires, Gold-level Corpse Witches, Glory Champion-level Terror Knights, and Legendary Crown-level Bone Dragons - true powerhouses outside the three realms and five elements in the Blood War Furnace belong to the Undead Ruler sequence.
The Undead Rulers are further subdivided into several tiers.
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