CLASS: PRIESTESS OF RUIN

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A unique Legendary-Rank class created from the fusion of a former Imperial Human priestess, Fallen power, Glacier Wyvern bloodline, Death energy, and Corruption.

The class specializes in Ruin, Corruption, Death, Ice, curses, destructive magic, and battlefield control.

CLASS EFFECTS

• +40% to All Attributes

• +100% Ruin Skill Effectiveness

• +60% Corruption Skill Effectiveness

• +50% Curse Effectiveness

• +50% Ice Skill Effectiveness

• +40% Mana Regeneration

• +30% Magic Damage

• +30% Skill Range

• Reduced Mana Consumption for Ruin, Death, Corruption, and Ice skills

• Increased resistance to curses, corruption, darkness, and hostile energy

• Increased control over hybrid elemental abilities

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SKILLS

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Ruin Bolt — Epic

Fires a concentrated bolt of Ruin energy.

The attack damages the target’s physical body and magical defenses simultaneously.

Repeated attacks against the same target gradually weaken its defenses, making subsequent attacks increasingly effective.

Ruin Spear — Epic

Creates enormous spears of condensed Ruin energy and launches them toward enemies.

The spears possess powerful penetration capabilities and can pierce physical defenses and magical barriers.

Ruin Touch — Epic

Infuses the user’s hand with concentrated Ruin energy.

Anything touched by the user can be gradually weakened and destroyed.

The effect becomes significantly stronger against damaged, unstable, or weakened targets.

Fallen Benediction — Epic

Places a dark blessing upon an ally.

The target receives increased physical and magical abilities while gaining resistance to curses, Corruption, Death, and hostile energy.

Ruinous Curse — Epic

Places a powerful Ruin-based curse upon an enemy.

The curse gradually weakens the target’s attributes, defenses, and resistances.

The stronger the target, the more Mana and time are required for the curse to reach its full effect.

Death Prayer — Epic

The Fallen Priestess releases concentrated Death Mana through a sacred prayer.

Enemies within range suffer damage to both their physical bodies and life force.

Undead allies within the area receive increased regeneration and faster Death Mana recovery.

Ruin Barrier — Epic

Creates a defensive barrier composed of condensed Ruin energy.

Rather than simply blocking attacks, the barrier gradually destroys incoming magical attacks and weakens physical attacks that come into contact with it.

Ice Ruination — Epic

Combines the destructive properties of Ruin with the absolute cold of the Glacier Wyvern bloodline.

The user creates a massive wave of freezing Ruin energy that freezes targets while simultaneously weakening and destroying their physical and magical structures.

Frozen targets become increasingly fragile as Ruin energy spreads through their bodies.

Corrupted Ruination — Epic

Combines Corruption and Ruin into a highly destructive energy.

The user releases Corrupted Ruin that infects the target and gradually breaks down its defenses from within.

The Corruption makes the target increasingly unstable, allowing Ruin energy to destroy it more efficiently.

Frozen Corruption — Epic

Infuses Ice energy with Corruption.

The user creates corrupted frost that spreads across the target upon contact.

Instead of simply freezing the target, the frost interferes with Mana circulation and gradually corrupts the affected area.

Soul Fracture — Epic

Targets the enemy’s soul with concentrated Death and Ruin energy.

A successful hit can temporarily fracture the stability of the target’s soul, reducing its ability to control Mana and use certain skills.

Corrupted Sanctuary — Epic

Creates an area where Ruin, Death, and Corruption energy gather.

Allies inside the sanctuary gain increased resistance to hostile effects and improved regeneration.

Enemies within the area are gradually weakened and exposed to Corruption.

The environment itself slowly becomes saturated with destructive energy the longer the sanctuary remains active.

Fallen Resurrection — Legendary

Uses Death Mana to reconstruct a recently destroyed undead or restore the body of a fallen ally.

The amount of Mana required depends on the target’s strength and the condition of its body and soul.

The skill cannot resurrect a truly dead living being whose soul has already departed beyond recovery.

Ruinous Judgment — Legendary

Marks a target with a powerful Ruin Seal.

The seal continuously accumulates Ruin energy while weakening the target’s defenses.

Once enough energy has accumulated, the seal releases all stored power at once, causing massive damage to the target’s body, magical defenses, and life force.

The stronger the target, the longer the seal requires to accumulate sufficient power.

Glacial Ruin — Legendary

Summons a massive storm of freezing Ruin energy.

Everything caught within the storm is gradually frozen and weakened.

The Ice power originates from the Glacier Wyvern bloodline, while the Ruin energy continuously deteriorates anything trapped within the frozen area.

Frostborn Ruination — Legendary

A powerful fusion technique combining Glacier Wyvern Ice, Corruption, and Ruin.

The user creates a massive field of corrupted frost.

Anything inside the field is subjected to extreme cold while its body, Mana, and defenses are gradually corrupted and broken apart.

The weaker the target’s resistance, the faster the Ruination spreads.

Fallen Cathedral — Legendary

Creates a massive domain resembling a corrupted cathedral, filled with Ruin, Death, Corruption, and freezing Ice energy.

Within the domain:

• Ruin and Death skills become significantly stronger.

• Ice and Corruption abilities gain increased effectiveness.

• Enemy defenses gradually deteriorate.

• Curses become more powerful.

• Enemies suffer gradual weakening and Mana disruption.

• The Fallen Priestess continuously recovers Mana.

• Undead allies receive increased attributes and regeneration.

• Damaged structures and magical barriers gradually collapse.

• The temperature continuously decreases as Glacier energy accumulates.

The longer the domain remains active, the more Ruin energy accumulates within it.

End of All Things — Legendary

The Fallen Priestess gathers an enormous amount of Ruin and Death energy before releasing it toward a designated area.

Everything caught within the attack is subjected to devastating Ruin energy.

Physical structures collapse, magical barriers are destroyed, and living targets suffer severe damage to both their bodies and life force.

The attack can also be infused with Corruption or Glacier Ice, allowing the Fallen Priestess to transform the destruction into a massive wave of Corrupted Ruination or Frozen Ruination.

The skill consumes a tremendous amount of Mana and has a long cooldown.

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EQUIPMENT

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None

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Kaiser looked through Rachel’s Cosmic Sheet again.

He couldn’t help but admire what Undead Creation had produced.

"Damn, you’re much more powerful than Selene."

He looked at her thoughtfully.

"Maybe that’s because I used stronger materials for your creation."

"Hmm, I did use the corpses of three bosses in your creation. That might be the reason."

Rachel smiled lightly.

Kaiser then looked at her.

"Alright. You need a name."

He thought for a moment before speaking.

"Your name will be Rachel D. Raine."

"Raine sounds a little similar to Ruin, but Ruin sounds too ominous for a person’s name, so I went with Raine instead."

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