Bram pushed himself up onto his elbows, watching Arista's stylus fly across the page, and let the submarine idea sit for exactly as long as it took him to spot the obvious flaw in it.
"...Wait. If it's like a submarine—" he said slowly, working through the logic with the same flat, methodical care he brought to every near-death experience she'd handed him "—then it floats or sinks based on buoyancy, right? That's how submarines work in actual water. But the barrier isn't water. There's no real buoyancy up there holding anything afloat once it stops moving."
Arista's stylus paused mid-stroke. "...Go on."
"So even if we reach the surface, actually breach through to the Celestial realm, momentum carrying us all the way up and out the other side, the second that momentum runs out, the 'submarine' just... falls back down again. It's not floating on anything. It's just a heavy object that briefly had enough force to punch through a resistant layer." He sat up fully now, wincing at the last of his healing potion's lingering ache. "And if I get out on top, standing on actual Celestial ground while the submarine sinks back into the clouds beneath me: I'm stranded. Up there. With the fancy chickens. No ride home."
Arista stared at him for a long moment, genuinely, visibly impressed. "...Huh."
"What?"
"No, that's, that's a really good catch. I was so focused on 'how do we get through the barrier without bouncing' that I completely skipped 'what happens once we're actually on the other side.'" She flipped to a fresh page, already sketching the problem properly this time. "You're right. There's no buoyancy up there. The vehicle needs to stay anchored somehow, or the whole trip's a one-way disaster with extra steps."
Bram considered it further, warming slightly to the problem now that he was contributing solutions instead of just absorbing consequences. "Can't we build something deployable? Like landing gear on an airplane, wheels that stay tucked in during the actual flight, then extend out once you're through. Except instead of wheels, some kind of anchor or platform. Something made of a material that doesn't sink into the clouds the way the hull would."
Arista went very still, staring at the sketch, the entire shape of the solution reorganizing itself in her head with the specific, satisfying click of a genuinely good idea landing exactly where it needed to.
"...Deployable stabilizers," she murmured. "Retracted during the actual push through the barrier, so they don't add extra rigid points that could snag like the cockpit did. Then, once we're through, actually breached, momentum spent, they extend outward, wide enough surface area to distribute weight instead of concentrating it, and made from something that interacts with the barrier the opposite way the hull does. Not cooperative, like the cloud-material sinking smoothly through. Resistant. Something that floats on top instead of sinking in."
"...Do you have anything like that? A material that resists the barrier instead of passing through it?"
Arista's grin spread slow and delighted. "Iron did that on day one. Bounced my pickaxe clean back at me before I ever solved the material problem. I need something with that same resistant, non-cooperative property, but shaped specifically to spread weight across a wide surface instead of concentrating it into one anchoring point like the cockpit did."
[System Notification]
The window popped up mid-thought, catching both of them off guard.
[Achievement Unlocked: Master Blacksmith's Apprentice]"Contributed a critical engineering insight that directly solved a structural design failure."[Awarded to: Bram]
Bram stared at it, blinking, genuinely thrown. "...Straw. What is this?"
Arista leaned over to read it, and her grin widened into something entirely too pleased with itself.
"...Oh." She looked up at him with the specific, delighted mischief of someone who had just found a new and excellent way to be insufferable. "It's official now, apparently. Straw-sensei has a pupil."
"I am not your pupil."
"You solved a structural failure I missed. That's basically an apprenticeship achievement. The system agrees with me."
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"I got launched into a cloud and nearly died at seven percent HP. That's not tuition, that's an occupational hazard."
"Sensei doesn't discriminate on how the lesson gets learned," Arista said, already back to sketching, entirely unbothered, "only that it gets learned. Now, deployable resistant-material stabilizers. Let's design my pupil's graduation project."
Bram lay back down on the mountainside, staring at the sky, and decided, on the whole, that this was easier than arguing.
"...I hate that I'm a little bit proud of that achievement."
"That's the spirit, pupil."
"Do not call me that."
Right as she leaned back into her sketch, notification chimed at the edge of her vision, a small, ordinary-looking level-up window, the kind she'd stopped paying much attention to months ago.
[Blacksmithing: Lv. 143 → 144]
She barely glanced at it, already turning back to the stabilizer design: until a second window opened directly beneath it, and this one did not look ordinary at all.
[Milestone Reached: 1,000+ Unallocated Stat Points]
[Searching for title...]
[Error.]
[Reading parameters...]
[Creating title...]
[Title Granted: "Doing a Strawberry"]
Arista stared at it for a long, uncomprehending moment.
"...Doing a Strawberry?"
Bram, still lying flat on the mountainside recovering from his own achievement-induced existential crisis, tilted his head to look. "...The system named a title after you. While you were the one earning it."
"That doesn't, that's not how titles work, that's not a category, that's not even a behavior the system should have a name for—" She scrolled further, genuinely thrown, and found the explanation sitting immediately beneath the title itself.
"No existing title template matched this milestone's parameters. A new descriptor has been generated based on the player most closely associated with this pattern of behavior."
"...I broke the naming system," she said slowly, half horrified, half delighted despite herself. "There wasn't a title for 'accumulate an absurd number of stat points and simply never spend them,' so it just... made one. Out of me. I am now the reference case for my own bad decisions."
"That tracks," Bram said, entirely too amused for someone who'd nearly died an hour earlier.
She was still processing that when the third notification opened, and this one wiped the amusement clean off both their faces.
[QUEST GRANTED: Defeat 1 Monster]"Defeat a monster of equal or higher level than yourself without allocating any stat points."
[Reward: 2kg Orichalcum]
[Failure Condition: Permadeath]
[Time Limit: 3 months]
Arista went very, very still.
"...Okay." Her voice came out considerably smaller than it had a moment ago. "Okay, that escalated."
Bram sat up fully now, all traces of his earlier casual sprawl gone. "You're on Ultimate mode. Zero combat skills. Blacksmith, freeform crafter, tunnel engineer, not one point of Strength or Dexterity ever spent on anything resembling a fight. And the system just handed you a mandatory combat quest against something equal to or stronger than your own level, with a three-month clock, and the failure condition is—"
"Character deletion. Yeah. I read it." Arista stared at the notification, feeling the specific, cold weight of it settle in a way none of her previous close calls quite had. "I've dodged combat for over a year by just... not engaging with it. Building things instead of fighting things. The system's never forced my hand before."
"Can you decline it? The way you declined the war quest?"
She checked, already knowing the answer before the system confirmed it.
[Quest Status: Mandatory — Milestone-Triggered]
[This quest cannot be declined.]
"...No." She set the notebook down slowly, the stabilizer sketch forgotten entirely. "No, this one's not optional. This one's the system finally collecting on a year and a half of me refusing to ever touch a weapon."
Bram was quiet for a long moment, watching her process it, the earlier lightness of the afternoon entirely gone.
"...You could allocate the points," he said finally, carefully. "Right now. Before you even attempt this. You'd stop qualifying for the title, sure, but you'd actually have combat stats to survive with."
Arista sat with that, staring at her own character panel, over a thousand points sitting untouched, exactly as they'd sat since the moment she'd first noticed them, exactly as they'd sat through six months of tunnels and a year of continental railway and every single close call in between.
"...No," she said slowly, something steady settling into her voice despite the fear still sitting underneath it. "No, I don't think I am."
"Strawberry—"
"I've built my entire way through every single problem this game's handed me without ever touching a combat stat. Pickaxes. Bikes. Boring rigs. An entire railway. I'm not about to start relying on raw Strength now, three months before I might die, just because the system finally cornered me into a fight." She looked up at him, and despite the fear, despite the very real weight of permadeath sitting in that notification window, there was something unmistakably, characteristically stubborn in her expression. "If I'm doing this, I'm doing it the way I've done everything else. I'm going to build my way through it."
Bram stared at her for a long moment, then let out a slow, disbelieving breath.
"...You're going to try to out-engineer a monster fight."
"I built a shield that turns fall damage into a gentle bounce. I built a pickaxe that cuts sky. I think," Arista said, already reaching for her notebook again, mind racing in an entirely new direction now, "I can build my way out of this too."
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